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Unreal Engine Advanced Widgets For UI

Master Unreal Engine Advanced Widgets: Elevate your game development with powerful features and dynamic interfaces. Level up today! Read more.

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Course Skill Level
Intermediate
Time Estimate
7h 47m

Josh Triplett is currently an Advanced Tecnhologies Specialist at a Fortune 500 aerospace company. He spent 12 years leading all virtual efforts for Global Marketing before switching to his new role researching and developing advanced technologies such as augmented and virtual reality, real-time technologies, and artificial intelligence. Software experience includes 15+ years of experience with Unreal Engine, 10+ years of experience with Unity Engine, 17+ years of experience with Maya, 18+ years

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About This Course

Who this course is for:

  • Game Developers
  • Anyone interested in learning techniques on how to use Unreal Widget Blueprint system

What you’ll learn: 

  • Master how to create User Interface (UI)
  • Gain the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques
  • Create virtually any kind of menu within your own games and applications
  • Advanced techniques to use the Unreal Widget Blueprint system to create UI for your games and applications

Requirements: 

  • Recommended: Basic computer knowledge
  • Recommended: An understanding of basic navigation for the Unreal Engine
  • Recommended: A basic understanding of how to create and display widgets
  • Recommended: A basic understanding of widget designer mode and graph editor mode
  • Recommended: Unreal Engine 4.27 or higher installed
  • Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
  • Recommended: Desktop PC with Windows 7 (or later) 64-bit – OR – a Mac with Mac OS X 10.9.2 or later
  • Recommended: DirectX 11 compatible video card
  • Recommended: Quad-core Intel or AMD processor
  • Recommended: 8 GB RAM
  • No programming experience needed!

You already know how to create UI, now learn how to master it!

In this comprehensive course, you’ll delve into Unreal Engine Advanced Widgets techniques to craft UI elements for your games and applications. These are the very interfaces seen in renowned titles like Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy. Moreover, they mirror the menus employed in my work developing visualization applications at a Fortune 500 company, validated through time. Proficiency in creating sophisticated menu systems using the widget blueprint system is crucial for any Unreal developer. By course end, you’ll possess the expertise to construct intricate, data-driven menus, employ advanced rendering methods, and design virtually any menu for your games and applications. You’ll also create a dynamic inventory system inspired by The Elder Scrolls Skyrim, demonstrating your mastery of these advanced skills.

This course is designed for advanced users familiar with the basics of the Unreal Widget Blueprint system. It’s primarily intended for Unreal Engine users with a basic widget understanding, but you can follow along regardless of your current skill level. We won’t cover engine installation, general navigation, or widget creation and display. Instead, you’ll focus on mastering the design and programming of advanced widgets within the Widget Blueprint Editor.

NO PROGRAMMING KNOWLEDGE REQUIRED!

Our Promise to You

By the end of this course, you will have learned how to use Unreal Engine advanced widgets for your games and applications.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today!

Course Curriculum

Section 1 - Introduction
Project Primer 00:00:00
Making The Most Of This Course 00:00:00
Course Resources 00:00:00
Section 2 - Data Driven Dynamic Widgets
Object-Oriented Programming 00:00:00
User Created Widgets 00:00:00
Creating Dynamic Menus 00:00:00
Data Tables And Structs 00:00:00
Importing Data At Runtime 00:00:00
Parsing Data At Runtime 00:00:00
Asset Registry 00:00:00
Data Driven Widget System 00:00:00
Section 3 - Custom Widget Interaction
Overriding Events And Functions 00:00:00
Drag And Drop 00:00:00
Preconstruct Event 00:00:00
Controller Mapping 00:00:00
Binding External Events 00:00:00
Editor Widgets 00:00:00
Section 4 - Advanced Widget Rendering
Responsive UI 00:00:00
3D Widgets 00:00:00
UI Materials 00:00:00
Render Target Texture 00:00:00
Retainer Box 00:00:00
Widget Alpha Mask 00:00:00
Advanced UI Animation 00:00:00
Section 5 - Inventory System
Introduction And Set Up 00:00:00
Item System 00:00:00
Creating The 3D Pickup Widget 00:00:00
Creating The Inventory Item And Inventory Widgets 00:00:00
Creating The Stat Widgets 00:00:00
Creating The Inventory Type Widgets 00:00:00
Creating The Overencumbered Widget 00:00:00
Setting Up The Inventory Menu Functions And Variables 00:00:00
Character: Input Mapping 00:00:00
Character: Initializing Widgets And Getting The Closest Item 00:00:00
Character: Finishing The Character 00:00:00
Inventory Design: Inventory Section 00:00:00
Inventory Design: Description Section 00:00:00
Inventory Design: Bottom Section 00:00:00
Inventory Functionality: Keyboard Or Gamepad Function 00:00:00
Inventory Functionality: Add Item 00:00:00
Inventory Functionality: Populate Inventory 00:00:00
Inventory Functionality: Update Weight 00:00:00
Inventory Functionality: Set Favorite 00:00:00
Inventory Functionality: Drop Item 00:00:00
Inventory Functionality: Click Inventory Item Button 00:00:00
Inventory Functionality: Change Inventory Type 00:00:00
Inventory Functionality: Open Inventory Function 00:00:00
Inventory Functionality: Finishing The Main Inventory 00:00:00
3D Item 00:00:00
Debugging 00:00:00
Populating The World 00:00:00

About This Course

Who this course is for:

  • Game Developers
  • Anyone interested in learning techniques on how to use Unreal Widget Blueprint system

What you’ll learn: 

  • Master how to create User Interface (UI)
  • Gain the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques
  • Create virtually any kind of menu within your own games and applications
  • Advanced techniques to use the Unreal Widget Blueprint system to create UI for your games and applications

Requirements: 

  • Recommended: Basic computer knowledge
  • Recommended: An understanding of basic navigation for the Unreal Engine
  • Recommended: A basic understanding of how to create and display widgets
  • Recommended: A basic understanding of widget designer mode and graph editor mode
  • Recommended: Unreal Engine 4.27 or higher installed
  • Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
  • Recommended: Desktop PC with Windows 7 (or later) 64-bit – OR – a Mac with Mac OS X 10.9.2 or later
  • Recommended: DirectX 11 compatible video card
  • Recommended: Quad-core Intel or AMD processor
  • Recommended: 8 GB RAM
  • No programming experience needed!

You already know how to create UI, now learn how to master it!

In this comprehensive course, you’ll delve into Unreal Engine Advanced Widgets techniques to craft UI elements for your games and applications. These are the very interfaces seen in renowned titles like Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy. Moreover, they mirror the menus employed in my work developing visualization applications at a Fortune 500 company, validated through time. Proficiency in creating sophisticated menu systems using the widget blueprint system is crucial for any Unreal developer. By course end, you’ll possess the expertise to construct intricate, data-driven menus, employ advanced rendering methods, and design virtually any menu for your games and applications. You’ll also create a dynamic inventory system inspired by The Elder Scrolls Skyrim, demonstrating your mastery of these advanced skills.

This course is designed for advanced users familiar with the basics of the Unreal Widget Blueprint system. It’s primarily intended for Unreal Engine users with a basic widget understanding, but you can follow along regardless of your current skill level. We won’t cover engine installation, general navigation, or widget creation and display. Instead, you’ll focus on mastering the design and programming of advanced widgets within the Widget Blueprint Editor.

NO PROGRAMMING KNOWLEDGE REQUIRED!

Our Promise to You

By the end of this course, you will have learned how to use Unreal Engine advanced widgets for your games and applications.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today!

Course Curriculum

Section 1 - Introduction
Project Primer 00:00:00
Making The Most Of This Course 00:00:00
Course Resources 00:00:00
Section 2 - Data Driven Dynamic Widgets
Object-Oriented Programming 00:00:00
User Created Widgets 00:00:00
Creating Dynamic Menus 00:00:00
Data Tables And Structs 00:00:00
Importing Data At Runtime 00:00:00
Parsing Data At Runtime 00:00:00
Asset Registry 00:00:00
Data Driven Widget System 00:00:00
Section 3 - Custom Widget Interaction
Overriding Events And Functions 00:00:00
Drag And Drop 00:00:00
Preconstruct Event 00:00:00
Controller Mapping 00:00:00
Binding External Events 00:00:00
Editor Widgets 00:00:00
Section 4 - Advanced Widget Rendering
Responsive UI 00:00:00
3D Widgets 00:00:00
UI Materials 00:00:00
Render Target Texture 00:00:00
Retainer Box 00:00:00
Widget Alpha Mask 00:00:00
Advanced UI Animation 00:00:00
Section 5 - Inventory System
Introduction And Set Up 00:00:00
Item System 00:00:00
Creating The 3D Pickup Widget 00:00:00
Creating The Inventory Item And Inventory Widgets 00:00:00
Creating The Stat Widgets 00:00:00
Creating The Inventory Type Widgets 00:00:00
Creating The Overencumbered Widget 00:00:00
Setting Up The Inventory Menu Functions And Variables 00:00:00
Character: Input Mapping 00:00:00
Character: Initializing Widgets And Getting The Closest Item 00:00:00
Character: Finishing The Character 00:00:00
Inventory Design: Inventory Section 00:00:00
Inventory Design: Description Section 00:00:00
Inventory Design: Bottom Section 00:00:00
Inventory Functionality: Keyboard Or Gamepad Function 00:00:00
Inventory Functionality: Add Item 00:00:00
Inventory Functionality: Populate Inventory 00:00:00
Inventory Functionality: Update Weight 00:00:00
Inventory Functionality: Set Favorite 00:00:00
Inventory Functionality: Drop Item 00:00:00
Inventory Functionality: Click Inventory Item Button 00:00:00
Inventory Functionality: Change Inventory Type 00:00:00
Inventory Functionality: Open Inventory Function 00:00:00
Inventory Functionality: Finishing The Main Inventory 00:00:00
3D Item 00:00:00
Debugging 00:00:00
Populating The World 00:00:00
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