This course is designed for those interested to learn how to make a pixel art action shooter game in Unity. Read more.
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a platform shooter game in Unity®.
- Learn the fundamentals of game design.
- Create artwork in MagicaVoxel and Photoshop.
- Code in C#.
What are the requirements?
- Unity® 2017.1.0f3 (for game set-up and coding)
- MagicaVoxel and Adobe Photoshop CC 2015.5 (for creating art)
- This course was recorded on a Mac computer, but you can use a PC
This course will explain everything from a beginner level. That means you don’t need any prior coding or digital art experience! It will take you through the process of coding a game in Unity® from scratch. You will learn how to create all the artistic elements you will need to complete the game. This section of the course will be taught using MagicaVoxel and Photoshop to make original art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B.
Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the.
Course Curriculum
Section 1 - Introduction: UNITY | |||
Introduction To The Course | 00:00:00 | ||
Downloading Unity | 00:00:00 | ||
3D Elements | 00:00:00 | ||
Building A Player | 00:00:00 | ||
Input | 00:00:00 | ||
Horizontal Movement | 00:00:00 | ||
Jumping | 00:00:00 | ||
Section 2 - Shooting: UNITY | |||
Game Camera | 00:00:00 | ||
Shooting Bullets | 00:00:00 | ||
Particle Effects | 00:00:00 | ||
Multiple Bullets | 00:00:00 | ||
Charging Bullets | 00:00:00 | ||
Section 3 - Enemies Part 1: UNITY | |||
Base Enemy Class | 00:00:00 | ||
Hurt Animation | 00:00:00 | ||
Killing Effect | 00:00:00 | ||
Destroying Particle System | 00:00:00 | ||
Walking Enemy | 00:00:00 | ||
Knockback Effect | 00:00:00 | ||
Physics Materials | 00:00:00 | ||
Collision Improvements | 00:00:00 | ||
Section 4 - Enemies Part 2: UNITY | |||
Flamethrower Enemy | 00:00:00 | ||
Flames | 00:00:00 | ||
Shooter Enemy | 00:00:00 | ||
Enemy Bullet | 00:00:00 | ||
Spawn Enemy Bullets | 00:00:00 | ||
Burst Fire | 00:00:00 | ||
Shooter Enemy Adjustment | 00:00:00 | ||
Turrets | 00:00:00 | ||
Section 5 - Doors And Buttons: UNITY | |||
Doors | 00:00:00 | ||
Button | 00:00:00 | ||
Trigger Elements | 00:00:00 | ||
Timed Button | 00:00:00 | ||
Section 6 - Platforms And Teleport: UNITY | |||
Moving Platforms | 00:00:00 | ||
Teleporter | 00:00:00 | ||
Teleporter Loop | 00:00:00 | ||
Triggering Teleporters | 00:00:00 | ||
Triggering Platforms | 00:00:00 | ||
Section 7 - Cutscenes And Powerups: UNITY | |||
Cutscene Trigger | 00:00:00 | ||
Input Lock | 00:00:00 | ||
Powerups | 00:00:00 | ||
Powerup Routine | 00:00:00 | ||
Supercharge Powerup | 00:00:00 | ||
Invincibility Powerup | 00:00:00 | ||
Section 8 - Interface Part 1: UNITY | |||
Canvas | 00:00:00 | ||
Health And Time Texts | 00:00:00 | ||
Designing A Powerup Bar | 00:00:00 | ||
Event | 00:00:00 | ||
Animating A Powerup Bar | 00:00:00 | ||
Section 9 - Interface Part 2: UNITY | |||
Cutscene Animations | 00:00:00 | ||
Pausing The Game | 00:00:00 | ||
Scene Navigation | 00:00:00 | ||
Section 10 - MagicaVoxel Quick Crash Course | |||
Introduction | 00:00:00 | ||
MagicaVoxel Tools Crash Course | 00:00:00 | ||
Section 11 - Assets: MAGICAVOXEL | |||
Floor | 00:00:00 | ||
Platform | 00:00:00 | ||
Rock Block | 00:00:00 | ||
Button | 00:00:00 | ||
Teleporter | 00:00:00 | ||
Gate | 00:00:00 | ||
Section 12 - Cityscape: MAGICAVOXEL | |||
Background | 00:00:00 | ||
Background Painting | 00:00:00 | ||
City Layering | 00:00:00 | ||
Sky Coloring | 00:00:00 | ||
Background Colors | 00:00:00 | ||
Section 13 - Asset Coloring: MAGICAVOXEL | |||
Floor Paint | 00:00:00 | ||
Moving Platform Paint | 00:00:00 | ||
Button Paint | 00:00:00 | ||
Destructible Cube Paint | 00:00:00 | ||
Teleporter Paint | 00:00:00 | ||
Gate Paint | 00:00:00 | ||
Section 14 - Project Export: MAGICAVOXEL | |||
Exporting | 00:00:00 | ||
OBJ To FBX | 00:00:00 | ||
Section 15 - Introduction To Photoshop | |||
Opening A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers: Part 1 | 00:00:00 | ||
Adjustment Layers: Part 2 | 00:00:00 | ||
Adjustment Layers: Part 3 | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transform Tool Continued | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
Photoshop Fun Continued | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 16 - Pixel Art Setup: PHOTOSHOP | |||
Photoshop Setup | 00:00:00 | ||
Section 17 - Enemies: PHOTOSHOP | |||
Walking Enemy Idle | 00:00:00 | ||
Walking Enemy Leg Frames | 00:00:00 | ||
Walking Enemy Animation | 00:00:00 | ||
Flamethrower Enemy | 00:00:00 | ||
Shooting Enemy Tank | 00:00:00 | ||
Turret Enemy | 00:00:00 | ||
Turret Animation | 00:00:00 | ||
Section 18 - Megadude: PHOTOSHOP | |||
Megadude Silhouette | 00:00:00 | ||
Megadude Walking: Part 1 | 00:00:00 | ||
Megadude Walking: Part 2 | 00:00:00 | ||
Megadude Walking: Part 3 | 00:00:00 | ||
Megadude Animation | 00:00:00 | ||
Megadude Jump: Part 1 | 00:00:00 | ||
Megadude Jump: Part 2 | 00:00:00 | ||
Megadude Jump: Part 3 | 00:00:00 | ||
Megadude Walking With Weapon | 00:00:00 | ||
Megadude Weapon Charge | 00:00:00 | ||
Megadude Weapon Shoot | 00:00:00 | ||
Megadude Photoshop Export | 00:00:00 | ||
Section 19 - Animations: UNITY | |||
Importing Assets | 00:00:00 | ||
Looking Left And Right | 00:00:00 | ||
Animator And Transition | 00:00:00 | ||
Jumping Animation | 00:00:00 | ||
Charging Animation | 00:00:00 | ||
Walking Enemy Animations | 00:00:00 | ||
Shooter Enemy Animation | 00:00:00 | ||
Flamethrower Enemy Animation | 00:00:00 | ||
Turret Enemy | 00:00:00 | ||
Section 20 - 3D Elements: UNITY | |||
New Button | 00:00:00 | ||
Moving Platform | 00:00:00 | ||
Teleporter | 00:00:00 | ||
Gate | 00:00:00 | ||
Blocks | 00:00:00 | ||
Background Elements | 00:00:00 | ||
Layer Copies | 00:00:00 | ||
Object Repositioning | 00:00:00 | ||
Removing False Jumps | 00:00:00 | ||
Sound FX | 00:00:00 | ||
Section 21 - Resources | |||
Source Files | 00:00:00 |
About This Course
What are the requirements?
- Unity® 2017.1.0f3 (for game set-up and coding)
- MagicaVoxel and Adobe Photoshop CC 2015.5 (for creating art)
- This course was recorded on a Mac computer, but you can use a PC
Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a platform shooter game in Unity®.
- Learn the fundamentals of game design.
- Create artwork in MagicaVoxel and Photoshop.
- Code in C#.
This course will explain everything from a beginner level. That means you don’t need any prior coding or digital art experience! It will take you through the process of coding a game in Unity® from scratch. You will learn how to create all the artistic elements you will need to complete the game. This section of the course will be taught using MagicaVoxel and Photoshop to make original art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B.
Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the.
Course Curriculum
Section 1 - Introduction: UNITY | |||
Introduction To The Course | 00:00:00 | ||
Downloading Unity | 00:00:00 | ||
3D Elements | 00:00:00 | ||
Building A Player | 00:00:00 | ||
Input | 00:00:00 | ||
Horizontal Movement | 00:00:00 | ||
Jumping | 00:00:00 | ||
Section 2 - Shooting: UNITY | |||
Game Camera | 00:00:00 | ||
Shooting Bullets | 00:00:00 | ||
Particle Effects | 00:00:00 | ||
Multiple Bullets | 00:00:00 | ||
Charging Bullets | 00:00:00 | ||
Section 3 - Enemies Part 1: UNITY | |||
Base Enemy Class | 00:00:00 | ||
Hurt Animation | 00:00:00 | ||
Killing Effect | 00:00:00 | ||
Destroying Particle System | 00:00:00 | ||
Walking Enemy | 00:00:00 | ||
Knockback Effect | 00:00:00 | ||
Physics Materials | 00:00:00 | ||
Collision Improvements | 00:00:00 | ||
Section 4 - Enemies Part 2: UNITY | |||
Flamethrower Enemy | 00:00:00 | ||
Flames | 00:00:00 | ||
Shooter Enemy | 00:00:00 | ||
Enemy Bullet | 00:00:00 | ||
Spawn Enemy Bullets | 00:00:00 | ||
Burst Fire | 00:00:00 | ||
Shooter Enemy Adjustment | 00:00:00 | ||
Turrets | 00:00:00 | ||
Section 5 - Doors And Buttons: UNITY | |||
Doors | 00:00:00 | ||
Button | 00:00:00 | ||
Trigger Elements | 00:00:00 | ||
Timed Button | 00:00:00 | ||
Section 6 - Platforms And Teleport: UNITY | |||
Moving Platforms | 00:00:00 | ||
Teleporter | 00:00:00 | ||
Teleporter Loop | 00:00:00 | ||
Triggering Teleporters | 00:00:00 | ||
Triggering Platforms | 00:00:00 | ||
Section 7 - Cutscenes And Powerups: UNITY | |||
Cutscene Trigger | 00:00:00 | ||
Input Lock | 00:00:00 | ||
Powerups | 00:00:00 | ||
Powerup Routine | 00:00:00 | ||
Supercharge Powerup | 00:00:00 | ||
Invincibility Powerup | 00:00:00 | ||
Section 8 - Interface Part 1: UNITY | |||
Canvas | 00:00:00 | ||
Health And Time Texts | 00:00:00 | ||
Designing A Powerup Bar | 00:00:00 | ||
Event | 00:00:00 | ||
Animating A Powerup Bar | 00:00:00 | ||
Section 9 - Interface Part 2: UNITY | |||
Cutscene Animations | 00:00:00 | ||
Pausing The Game | 00:00:00 | ||
Scene Navigation | 00:00:00 | ||
Section 10 - MagicaVoxel Quick Crash Course | |||
Introduction | 00:00:00 | ||
MagicaVoxel Tools Crash Course | 00:00:00 | ||
Section 11 - Assets: MAGICAVOXEL | |||
Floor | 00:00:00 | ||
Platform | 00:00:00 | ||
Rock Block | 00:00:00 | ||
Button | 00:00:00 | ||
Teleporter | 00:00:00 | ||
Gate | 00:00:00 | ||
Section 12 - Cityscape: MAGICAVOXEL | |||
Background | 00:00:00 | ||
Background Painting | 00:00:00 | ||
City Layering | 00:00:00 | ||
Sky Coloring | 00:00:00 | ||
Background Colors | 00:00:00 | ||
Section 13 - Asset Coloring: MAGICAVOXEL | |||
Floor Paint | 00:00:00 | ||
Moving Platform Paint | 00:00:00 | ||
Button Paint | 00:00:00 | ||
Destructible Cube Paint | 00:00:00 | ||
Teleporter Paint | 00:00:00 | ||
Gate Paint | 00:00:00 | ||
Section 14 - Project Export: MAGICAVOXEL | |||
Exporting | 00:00:00 | ||
OBJ To FBX | 00:00:00 | ||
Section 15 - Introduction To Photoshop | |||
Opening A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers: Part 1 | 00:00:00 | ||
Adjustment Layers: Part 2 | 00:00:00 | ||
Adjustment Layers: Part 3 | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transform Tool Continued | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
Photoshop Fun Continued | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 16 - Pixel Art Setup: PHOTOSHOP | |||
Photoshop Setup | 00:00:00 | ||
Section 17 - Enemies: PHOTOSHOP | |||
Walking Enemy Idle | 00:00:00 | ||
Walking Enemy Leg Frames | 00:00:00 | ||
Walking Enemy Animation | 00:00:00 | ||
Flamethrower Enemy | 00:00:00 | ||
Shooting Enemy Tank | 00:00:00 | ||
Turret Enemy | 00:00:00 | ||
Turret Animation | 00:00:00 | ||
Section 18 - Megadude: PHOTOSHOP | |||
Megadude Silhouette | 00:00:00 | ||
Megadude Walking: Part 1 | 00:00:00 | ||
Megadude Walking: Part 2 | 00:00:00 | ||
Megadude Walking: Part 3 | 00:00:00 | ||
Megadude Animation | 00:00:00 | ||
Megadude Jump: Part 1 | 00:00:00 | ||
Megadude Jump: Part 2 | 00:00:00 | ||
Megadude Jump: Part 3 | 00:00:00 | ||
Megadude Walking With Weapon | 00:00:00 | ||
Megadude Weapon Charge | 00:00:00 | ||
Megadude Weapon Shoot | 00:00:00 | ||
Megadude Photoshop Export | 00:00:00 | ||
Section 19 - Animations: UNITY | |||
Importing Assets | 00:00:00 | ||
Looking Left And Right | 00:00:00 | ||
Animator And Transition | 00:00:00 | ||
Jumping Animation | 00:00:00 | ||
Charging Animation | 00:00:00 | ||
Walking Enemy Animations | 00:00:00 | ||
Shooter Enemy Animation | 00:00:00 | ||
Flamethrower Enemy Animation | 00:00:00 | ||
Turret Enemy | 00:00:00 | ||
Section 20 - 3D Elements: UNITY | |||
New Button | 00:00:00 | ||
Moving Platform | 00:00:00 | ||
Teleporter | 00:00:00 | ||
Gate | 00:00:00 | ||
Blocks | 00:00:00 | ||
Background Elements | 00:00:00 | ||
Layer Copies | 00:00:00 | ||
Object Repositioning | 00:00:00 | ||
Removing False Jumps | 00:00:00 | ||
Sound FX | 00:00:00 | ||
Section 21 - Resources | |||
Source Files | 00:00:00 |