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Make A MegaDude Action Shooter Game In Unity 2017.1.0f3 With Pixel Art

This course is designed for those interested to learn how to make a pixel art action shooter game in Unity. Read more.

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Course Skill Level
Beginner
Time Estimate
21h 14m

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev

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About This Course

Who is the target audience?

  • Complete beginners
  • People who want to make games

What will I learn?

  • Build a platform shooter game in Unity®.
  • Learn the fundamentals of game design.
  • Create artwork in MagicaVoxel and Photoshop.
  • Code in C#.

What are the requirements?

  • Unity® 2017.1.0f3 (for game set-up and coding)
  • MagicaVoxel and Adobe Photoshop CC 2015.5 (for creating art)
  • This course was recorded on a Mac computer, but you can use a PC

This course will explain everything from a beginner level. That means you don’t need any prior coding or digital art experience! It will take you through the process of coding a game in Unity® from scratch. You will learn how to create all the artistic elements you will need to complete the game. This section of the course will be taught using MagicaVoxel and Photoshop to make original art.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. 

Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about the.

Course Curriculum

Section 1 - Introduction: UNITY
Introduction To The Course 00:00:00
Downloading Unity 00:00:00
3D Elements 00:00:00
Building A Player 00:00:00
Input 00:00:00
Horizontal Movement 00:00:00
Jumping 00:00:00
Section 2 - Shooting: UNITY
Game Camera 00:00:00
Shooting Bullets 00:00:00
Particle Effects 00:00:00
Multiple Bullets 00:00:00
Charging Bullets 00:00:00
Section 3 - Enemies Part 1: UNITY
Base Enemy Class 00:00:00
Hurt Animation 00:00:00
Killing Effect 00:00:00
Destroying Particle System 00:00:00
Walking Enemy 00:00:00
Knockback Effect 00:00:00
Physics Materials 00:00:00
Collision Improvements 00:00:00
Section 4 - Enemies Part 2: UNITY
Flamethrower Enemy 00:00:00
Flames 00:00:00
Shooter Enemy 00:00:00
Enemy Bullet 00:00:00
Spawn Enemy Bullets 00:00:00
Burst Fire 00:00:00
Shooter Enemy Adjustment 00:00:00
Turrets 00:00:00
Section 5 - Doors And Buttons: UNITY
Doors 00:00:00
Button 00:00:00
Trigger Elements 00:00:00
Timed Button 00:00:00
Section 6 - Platforms And Teleport: UNITY
Moving Platforms 00:00:00
Teleporter 00:00:00
Teleporter Loop 00:00:00
Triggering Teleporters 00:00:00
Triggering Platforms 00:00:00
Section 7 - Cutscenes And Powerups: UNITY
Cutscene Trigger 00:00:00
Input Lock 00:00:00
Powerups 00:00:00
Powerup Routine 00:00:00
Supercharge Powerup 00:00:00
Invincibility Powerup 00:00:00
Section 8 - Interface Part 1: UNITY
Canvas 00:00:00
Health And Time Texts 00:00:00
Designing A Powerup Bar 00:00:00
Event 00:00:00
Animating A Powerup Bar 00:00:00
Section 9 - Interface Part 2: UNITY
Cutscene Animations 00:00:00
Pausing The Game 00:00:00
Scene Navigation 00:00:00
Section 10 - MagicaVoxel Quick Crash Course
Introduction 00:00:00
MagicaVoxel Tools Crash Course 00:00:00
Section 11 - Assets: MAGICAVOXEL
Floor 00:00:00
Platform 00:00:00
Rock Block 00:00:00
Button 00:00:00
Teleporter 00:00:00
Gate 00:00:00
Section 12 - Cityscape: MAGICAVOXEL
Background 00:00:00
Background Painting 00:00:00
City Layering 00:00:00
Sky Coloring 00:00:00
Background Colors 00:00:00
Section 13 - Asset Coloring: MAGICAVOXEL
Floor Paint 00:00:00
Moving Platform Paint 00:00:00
Button Paint 00:00:00
Destructible Cube Paint 00:00:00
Teleporter Paint 00:00:00
Gate Paint 00:00:00
Section 14 - Project Export: MAGICAVOXEL
Exporting 00:00:00
OBJ To FBX 00:00:00
Section 15 - Introduction To Photoshop
Opening A New File 00:00:00
Navigational Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool Continued 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun Continued 00:00:00
Ruler Usage 00:00:00
Section 16 - Pixel Art Setup: PHOTOSHOP
Photoshop Setup 00:00:00
Section 17 - Enemies: PHOTOSHOP
Walking Enemy Idle 00:00:00
Walking Enemy Leg Frames 00:00:00
Walking Enemy Animation 00:00:00
Flamethrower Enemy 00:00:00
Shooting Enemy Tank 00:00:00
Turret Enemy 00:00:00
Turret Animation 00:00:00
Section 18 - Megadude: PHOTOSHOP
Megadude Silhouette 00:00:00
Megadude Walking: Part 1 00:00:00
Megadude Walking: Part 2 00:00:00
Megadude Walking: Part 3 00:00:00
Megadude Animation 00:00:00
Megadude Jump: Part 1 00:00:00
Megadude Jump: Part 2 00:00:00
Megadude Jump: Part 3 00:00:00
Megadude Walking With Weapon 00:00:00
Megadude Weapon Charge 00:00:00
Megadude Weapon Shoot 00:00:00
Megadude Photoshop Export 00:00:00
Section 19 - Animations: UNITY
Importing Assets 00:00:00
Looking Left And Right 00:00:00
Animator And Transition 00:00:00
Jumping Animation 00:00:00
Charging Animation 00:00:00
Walking Enemy Animations 00:00:00
Shooter Enemy Animation 00:00:00
Flamethrower Enemy Animation 00:00:00
Turret Enemy 00:00:00
Section 20 - 3D Elements: UNITY
New Button 00:00:00
Moving Platform 00:00:00
Teleporter 00:00:00
Gate 00:00:00
Blocks 00:00:00
Background Elements 00:00:00
Layer Copies 00:00:00
Object Repositioning 00:00:00
Removing False Jumps 00:00:00
Sound FX 00:00:00
Section 21 - Resources
Source Files 00:00:00

About This Course

What are the requirements?

  • Unity® 2017.1.0f3 (for game set-up and coding)
  • MagicaVoxel and Adobe Photoshop CC 2015.5 (for creating art)
  • This course was recorded on a Mac computer, but you can use a PC

Who is the target audience?

  • Complete beginners
  • People who want to make games

What will I learn?

  • Build a platform shooter game in Unity®.
  • Learn the fundamentals of game design.
  • Create artwork in MagicaVoxel and Photoshop.
  • Code in C#.

This course will explain everything from a beginner level. That means you don’t need any prior coding or digital art experience! It will take you through the process of coding a game in Unity® from scratch. You will learn how to create all the artistic elements you will need to complete the game. This section of the course will be taught using MagicaVoxel and Photoshop to make original art.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B. 

Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about the.

Course Curriculum

Section 1 - Introduction: UNITY
Introduction To The Course 00:00:00
Downloading Unity 00:00:00
3D Elements 00:00:00
Building A Player 00:00:00
Input 00:00:00
Horizontal Movement 00:00:00
Jumping 00:00:00
Section 2 - Shooting: UNITY
Game Camera 00:00:00
Shooting Bullets 00:00:00
Particle Effects 00:00:00
Multiple Bullets 00:00:00
Charging Bullets 00:00:00
Section 3 - Enemies Part 1: UNITY
Base Enemy Class 00:00:00
Hurt Animation 00:00:00
Killing Effect 00:00:00
Destroying Particle System 00:00:00
Walking Enemy 00:00:00
Knockback Effect 00:00:00
Physics Materials 00:00:00
Collision Improvements 00:00:00
Section 4 - Enemies Part 2: UNITY
Flamethrower Enemy 00:00:00
Flames 00:00:00
Shooter Enemy 00:00:00
Enemy Bullet 00:00:00
Spawn Enemy Bullets 00:00:00
Burst Fire 00:00:00
Shooter Enemy Adjustment 00:00:00
Turrets 00:00:00
Section 5 - Doors And Buttons: UNITY
Doors 00:00:00
Button 00:00:00
Trigger Elements 00:00:00
Timed Button 00:00:00
Section 6 - Platforms And Teleport: UNITY
Moving Platforms 00:00:00
Teleporter 00:00:00
Teleporter Loop 00:00:00
Triggering Teleporters 00:00:00
Triggering Platforms 00:00:00
Section 7 - Cutscenes And Powerups: UNITY
Cutscene Trigger 00:00:00
Input Lock 00:00:00
Powerups 00:00:00
Powerup Routine 00:00:00
Supercharge Powerup 00:00:00
Invincibility Powerup 00:00:00
Section 8 - Interface Part 1: UNITY
Canvas 00:00:00
Health And Time Texts 00:00:00
Designing A Powerup Bar 00:00:00
Event 00:00:00
Animating A Powerup Bar 00:00:00
Section 9 - Interface Part 2: UNITY
Cutscene Animations 00:00:00
Pausing The Game 00:00:00
Scene Navigation 00:00:00
Section 10 - MagicaVoxel Quick Crash Course
Introduction 00:00:00
MagicaVoxel Tools Crash Course 00:00:00
Section 11 - Assets: MAGICAVOXEL
Floor 00:00:00
Platform 00:00:00
Rock Block 00:00:00
Button 00:00:00
Teleporter 00:00:00
Gate 00:00:00
Section 12 - Cityscape: MAGICAVOXEL
Background 00:00:00
Background Painting 00:00:00
City Layering 00:00:00
Sky Coloring 00:00:00
Background Colors 00:00:00
Section 13 - Asset Coloring: MAGICAVOXEL
Floor Paint 00:00:00
Moving Platform Paint 00:00:00
Button Paint 00:00:00
Destructible Cube Paint 00:00:00
Teleporter Paint 00:00:00
Gate Paint 00:00:00
Section 14 - Project Export: MAGICAVOXEL
Exporting 00:00:00
OBJ To FBX 00:00:00
Section 15 - Introduction To Photoshop
Opening A New File 00:00:00
Navigational Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool Continued 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun Continued 00:00:00
Ruler Usage 00:00:00
Section 16 - Pixel Art Setup: PHOTOSHOP
Photoshop Setup 00:00:00
Section 17 - Enemies: PHOTOSHOP
Walking Enemy Idle 00:00:00
Walking Enemy Leg Frames 00:00:00
Walking Enemy Animation 00:00:00
Flamethrower Enemy 00:00:00
Shooting Enemy Tank 00:00:00
Turret Enemy 00:00:00
Turret Animation 00:00:00
Section 18 - Megadude: PHOTOSHOP
Megadude Silhouette 00:00:00
Megadude Walking: Part 1 00:00:00
Megadude Walking: Part 2 00:00:00
Megadude Walking: Part 3 00:00:00
Megadude Animation 00:00:00
Megadude Jump: Part 1 00:00:00
Megadude Jump: Part 2 00:00:00
Megadude Jump: Part 3 00:00:00
Megadude Walking With Weapon 00:00:00
Megadude Weapon Charge 00:00:00
Megadude Weapon Shoot 00:00:00
Megadude Photoshop Export 00:00:00
Section 19 - Animations: UNITY
Importing Assets 00:00:00
Looking Left And Right 00:00:00
Animator And Transition 00:00:00
Jumping Animation 00:00:00
Charging Animation 00:00:00
Walking Enemy Animations 00:00:00
Shooter Enemy Animation 00:00:00
Flamethrower Enemy Animation 00:00:00
Turret Enemy 00:00:00
Section 20 - 3D Elements: UNITY
New Button 00:00:00
Moving Platform 00:00:00
Teleporter 00:00:00
Gate 00:00:00
Blocks 00:00:00
Background Elements 00:00:00
Layer Copies 00:00:00
Object Repositioning 00:00:00
Removing False Jumps 00:00:00
Sound FX 00:00:00
Section 21 - Resources
Source Files 00:00:00

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