This course is designed for those interested to learn coding in C# and at the same time, using the software Blender to create a multiplayer game. Read more.
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a 2D Double Dragoon sidescroller Beat Em Up game in Unity®
- Learn the fundamentals of game design
- Code in C#
- Create game art in Photoshop
- Add sound effects to the game
What are the requirements?
- Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
- This course was recorded on a Mac, but you can use a PC
Let’s make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017.Â
This course teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.
This will teach you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately. Learning how to code is a great way to jump in a new career or enhance your current career.Â
Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to code in C# by building a multiplayer game in Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about coding a multiplayer game in Unity with C#.
Course Curriculum
Section 1 - Introduction To Unity's Interface | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 2 - Introduction To Unity: Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 3 - Introduction To Unity: Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Cameras | 00:00:00 | ||
Section 4 - Introduction To Unity: Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 5 - Building The Game: Unity Project | |||
Introduction | 00:00:00 | ||
Starting The Project | 00:00:00 | ||
Player Hierarchy | 00:00:00 | ||
Player Kick | 00:00:00 | ||
Identifying Kicked Objects | 00:00:00 | ||
Grabbing Objects | 00:00:00 | ||
Throwing Objects | 00:00:00 | ||
Section 6 - Introduction To Photoshop: Projects | |||
Build A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers: Part 1 | 00:00:00 | ||
Adjustment Layers: Part 2 | 00:00:00 | ||
Adjustment Layers: Part 3 | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transform Tool (Cont’d) | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
More Photoshop Fun | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 7 - Creating Art Assets For The Game: Photoshop Projects | |||
Project Set Up | 00:00:00 | ||
Background Street | 00:00:00 | ||
Background Sidewalk | 00:00:00 | ||
Background Wood Fence | 00:00:00 | ||
Background Chain Fence | 00:00:00 | ||
Background Cityscape | 00:00:00 | ||
Cardboard Box | 00:00:00 | ||
Trash Can | 00:00:00 | ||
Barrels | 00:00:00 | ||
Character Idle | 00:00:00 | ||
Character Punch | 00:00:00 | ||
Character Kick | 00:00:00 | ||
Item Hold And Toss | 00:00:00 | ||
Character Run | 00:00:00 | ||
Enemy Character | 00:00:00 | ||
Dragoon Exports | 00:00:00 | ||
Section 8 - Finishing The Game In Unity: Project | |||
Art Integration | 00:00:00 | ||
Player Animation | 00:00:00 | ||
Order In Layer | 00:00:00 | ||
Interface | 00:00:00 | ||
Player 2 | 00:00:00 | ||
Decrease Health Points | 00:00:00 | ||
Multiple Hits | 00:00:00 | ||
Restarting The Game | 00:00:00 | ||
Audio – Game Sound FX | 00:00:00 | ||
Challenge Time! | 00:00:00 | ||
Section 9 - Project Resources | |||
Art Assets and Source Code | 00:00:00 |
About This Course
Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a 2D Double Dragoon sidescroller Beat Em Up game in Unity®
- Learn the fundamentals of game design
- Code in C#
- Create game art in Photoshop
- Add sound effects to the game
What are the requirements?
- Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
- This course was recorded on a Mac, but you can use a PC
Let’s make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017.Â
This course teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.
This will teach you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately. Learning how to code is a great way to jump in a new career or enhance your current career.Â
Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to code in C# by building a multiplayer game in Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about coding a multiplayer game in Unity with C#.
Course Curriculum
Section 1 - Introduction To Unity's Interface | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 2 - Introduction To Unity: Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 3 - Introduction To Unity: Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Cameras | 00:00:00 | ||
Section 4 - Introduction To Unity: Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 5 - Building The Game: Unity Project | |||
Introduction | 00:00:00 | ||
Starting The Project | 00:00:00 | ||
Player Hierarchy | 00:00:00 | ||
Player Kick | 00:00:00 | ||
Identifying Kicked Objects | 00:00:00 | ||
Grabbing Objects | 00:00:00 | ||
Throwing Objects | 00:00:00 | ||
Section 6 - Introduction To Photoshop: Projects | |||
Build A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers: Part 1 | 00:00:00 | ||
Adjustment Layers: Part 2 | 00:00:00 | ||
Adjustment Layers: Part 3 | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transform Tool (Cont’d) | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
More Photoshop Fun | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 7 - Creating Art Assets For The Game: Photoshop Projects | |||
Project Set Up | 00:00:00 | ||
Background Street | 00:00:00 | ||
Background Sidewalk | 00:00:00 | ||
Background Wood Fence | 00:00:00 | ||
Background Chain Fence | 00:00:00 | ||
Background Cityscape | 00:00:00 | ||
Cardboard Box | 00:00:00 | ||
Trash Can | 00:00:00 | ||
Barrels | 00:00:00 | ||
Character Idle | 00:00:00 | ||
Character Punch | 00:00:00 | ||
Character Kick | 00:00:00 | ||
Item Hold And Toss | 00:00:00 | ||
Character Run | 00:00:00 | ||
Enemy Character | 00:00:00 | ||
Dragoon Exports | 00:00:00 | ||
Section 8 - Finishing The Game In Unity: Project | |||
Art Integration | 00:00:00 | ||
Player Animation | 00:00:00 | ||
Order In Layer | 00:00:00 | ||
Interface | 00:00:00 | ||
Player 2 | 00:00:00 | ||
Decrease Health Points | 00:00:00 | ||
Multiple Hits | 00:00:00 | ||
Restarting The Game | 00:00:00 | ||
Audio – Game Sound FX | 00:00:00 | ||
Challenge Time! | 00:00:00 | ||
Section 9 - Project Resources | |||
Art Assets and Source Code | 00:00:00 |