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Make A 2D Flappy Bird Game In Unity 2017.1.0f3: Code In C#

Learn how to create your own 2D Flappy Bird Game using Unity and C#. Dive into game development with step-by-step guidance. Start today! Read more.

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Course Skill Level
Beginner
Time Estimate
11h 19m

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev

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About This Course

Who this course is for:

  • Complete beginners
  • Aspiring game creators

What you’ll learn:

  • How to make a 2d game in Unity for beginners
  • Develop an Endless Flyer game from scratch in Unity®
  • Gain a strong grasp of game design principles
  • Create custom artwork using Photoshop
  • Code in C#
  • Seamlessly integrate artwork into Unity®

Requirements:

  • Unity® 2017.1.0f3 (for Game Setup and Coding): This course focuses on Unity 2017.1.0f3, ensuring you have a compatible environment for your game development journey.
  • Photoshop CC 2017 or a Free Alternative like Gimp (for Crafting 2D Art)
  • This course records on a Mac computer, but you can complete it on a PC

Let’s embark on a comprehensive journey to develop an Endless Flyer game! Join us as we guide you through the step-by-step process of building a fully-featured 2D Flappy Bird game entirely from the ground up. We’ll not only demonstrate how to create the game’s code but also delve into the artistry behind it.

If you have a fondness for Flappy Bird and dream of crafting your own game inspired by it, this is the ideal opportunity to make your vision a reality.

This course is designed for complete beginners in Unity and C#. Whether you’re aspiring to start a new career in game development or fulfill your long-held dream of creating your own games, this course equips you with the essential knowledge you need.

Throughout this course, you’ll be crafting your very own Endless Flyer game. We’ll cover a wide range of topics, including game development, game design, art creation, C# coding, and Unity usage. This course is tailored for individuals who are new to Unity and the world of game development.

We understand that everyone’s learning pace differs, which is why this course offers a flexible learning structure. You have the freedom to revisit lectures at your own pace, ensuring that you grasp each concept thoroughly. You won’t be constrained by time limits or subjected to exams, allowing you to focus on building a robust skill set.

The best part is that this course is hands-on, allowing you to gain practical skills that can enhance your portfolio and boost your presence on LinkedIn. By mastering coding and game development, you’ll be better positioned to seize career opportunities in our tech-driven world.

Check out my course, Code In C# And Design A Full Unity Game: 2D Netroid Shooter to further enhance your Game Development skills.

Our Promise to You

By the end of this course, you will have the confidence to create your own 2D Flappy Bird Game using Unity and C#.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Start your journey today in learning Unity and C# for game development.

Course Curriculum

Section 1 - Introduction To The Course
Introduction 00:00:00
Section 2 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 3 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 4 - Introduction To Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 5 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effects 00:00:00
Adding Explosion Effects 00:00:00
Section 6 - Creating The Game: Unity Projects
Project Set Up 00:00:00
Player Structure 00:00:00
Player Movement 00:00:00
Camera Follow 00:00:00
Screen Limits 00:00:00
Creating An Obstacle 00:00:00
Instantiating Obstacles 00:00:00
Obstacle Positioning 00:00:00
Infinite Game 00:00:00
Interface 00:00:00
Score Areas 00:00:00
Score Events 00:00:00
Canvas Concerns 00:00:00
Game Over 00:00:00
Small Gameplay Adjustments 00:00:00
Section 7 - Introduction To Photoshop
Opening New File 00:00:00
Navigation Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool (Cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun (Cont’d) 00:00:00
Ruler Usage 00:00:00
Section 8 - Creating The Art Assets: Photoshop Projects
Pixel Setup 00:00:00
Pipe Asset 00:00:00
Creating The Floor 00:00:00
Background Clouds 00:00:00
Background Buildings 00:00:00
Creating Flappy 00:00:00
Background Sky 00:00:00
Exporting Art 00:00:00
Section 9 - Finishing The Game: Unity Projects
Integrating Fonts 00:00:00
Background And SFX 00:00:00
Adding Pipes 00:00:00
Adding The Background 00:00:00
Foreground Parallax 00:00:00
Size Adjustments 00:00:00
Remaining Layers 00:00:00
Flapping Animation 00:00:00
Changing Skins 00:00:00
Creating Buttons 00:00:00
Adjusting Game flow 00:00:00
Rotating The Player 00:00:00
Challenge Time 00:00:00
Section 10 - Resources
Source Files 00:00:00

About This Course

Who this course is for:

  • Complete beginners
  • Aspiring game creators

What you’ll learn:

  • How to make a 2d game in Unity for beginners
  • Develop an Endless Flyer game from scratch in Unity®
  • Gain a strong grasp of game design principles
  • Create custom artwork using Photoshop
  • Code in C#
  • Seamlessly integrate artwork into Unity®

Requirements:

  • Unity® 2017.1.0f3 (for Game Setup and Coding): This course focuses on Unity 2017.1.0f3, ensuring you have a compatible environment for your game development journey.
  • Photoshop CC 2017 or a Free Alternative like Gimp (for Crafting 2D Art)
  • This course records on a Mac computer, but you can complete it on a PC

Let’s embark on a comprehensive journey to develop an Endless Flyer game! Join us as we guide you through the step-by-step process of building a fully-featured 2D Flappy Bird game entirely from the ground up. We’ll not only demonstrate how to create the game’s code but also delve into the artistry behind it.

If you have a fondness for Flappy Bird and dream of crafting your own game inspired by it, this is the ideal opportunity to make your vision a reality.

This course is designed for complete beginners in Unity and C#. Whether you’re aspiring to start a new career in game development or fulfill your long-held dream of creating your own games, this course equips you with the essential knowledge you need.

Throughout this course, you’ll be crafting your very own Endless Flyer game. We’ll cover a wide range of topics, including game development, game design, art creation, C# coding, and Unity usage. This course is tailored for individuals who are new to Unity and the world of game development.

We understand that everyone’s learning pace differs, which is why this course offers a flexible learning structure. You have the freedom to revisit lectures at your own pace, ensuring that you grasp each concept thoroughly. You won’t be constrained by time limits or subjected to exams, allowing you to focus on building a robust skill set.

The best part is that this course is hands-on, allowing you to gain practical skills that can enhance your portfolio and boost your presence on LinkedIn. By mastering coding and game development, you’ll be better positioned to seize career opportunities in our tech-driven world.

Check out my course, Code In C# And Design A Full Unity Game: 2D Netroid Shooter to further enhance your Game Development skills.

Our Promise to You

By the end of this course, you will have the confidence to create your own 2D Flappy Bird Game using Unity and C#.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Start your journey today in learning Unity and C# for game development.

Course Curriculum

Section 1 - Introduction To The Course
Introduction 00:00:00
Section 2 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 3 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 4 - Introduction To Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 5 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effects 00:00:00
Adding Explosion Effects 00:00:00
Section 6 - Creating The Game: Unity Projects
Project Set Up 00:00:00
Player Structure 00:00:00
Player Movement 00:00:00
Camera Follow 00:00:00
Screen Limits 00:00:00
Creating An Obstacle 00:00:00
Instantiating Obstacles 00:00:00
Obstacle Positioning 00:00:00
Infinite Game 00:00:00
Interface 00:00:00
Score Areas 00:00:00
Score Events 00:00:00
Canvas Concerns 00:00:00
Game Over 00:00:00
Small Gameplay Adjustments 00:00:00
Section 7 - Introduction To Photoshop
Opening New File 00:00:00
Navigation Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool (Cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun (Cont’d) 00:00:00
Ruler Usage 00:00:00
Section 8 - Creating The Art Assets: Photoshop Projects
Pixel Setup 00:00:00
Pipe Asset 00:00:00
Creating The Floor 00:00:00
Background Clouds 00:00:00
Background Buildings 00:00:00
Creating Flappy 00:00:00
Background Sky 00:00:00
Exporting Art 00:00:00
Section 9 - Finishing The Game: Unity Projects
Integrating Fonts 00:00:00
Background And SFX 00:00:00
Adding Pipes 00:00:00
Adding The Background 00:00:00
Foreground Parallax 00:00:00
Size Adjustments 00:00:00
Remaining Layers 00:00:00
Flapping Animation 00:00:00
Changing Skins 00:00:00
Creating Buttons 00:00:00
Adjusting Game flow 00:00:00
Rotating The Player 00:00:00
Challenge Time 00:00:00
Section 10 - Resources
Source Files 00:00:00
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