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SwiftUI And Metal: Elevating Apps With Shader Techniques

Enhance your skills with this SwiftUI course, focusing on Metal Shading Language. Learn how to build stunning effects for your iOS apps. Read more.

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Course Skill Level
Intermediate
Time Estimate
6h 59m

About This Course

Who this course is for:

  • Developers with foundational knowledge of SwiftUI looking to advance their skills with intermediate concepts, particularly in the Metal Shading Language.
  • Anyone eager to explore how Metal can elevate their SwiftUI projects with advanced visual effects.
    No prior experience with Metal is necessary—we provide step-by-step guidance tailored to learners of all levels.

What you’ll learn: 

  • Master Key Metal Shading Language Techniques: Gain expertise in essential instance methods such as colorEffect, distortEffect, and layerEffect.
  • Design Eye-Catching Visual Effects: Create dynamic visuals like lava lamp simulations, fluid wave animations, and realistic fire effects using Perlin noise.
  • Seamlessly Integrate Metal into SwiftUI: Develop practical, reusable solutions for integrating Metal techniques into your projects.
  • Collaborate and Grow with a Peer Community: Join a vibrant Discord group of learners and professionals to share ideas, get feedback, and tackle challenges together.

Requirements: 

  • A basic understanding of SwiftUI.
  • A strong desire to create visually stunning apps.

Software version used in the course:

  • SwiftUI 5 and 6

Why Choose This SwiftUI Online Course?

This course offers a practical and project-based approach to mastering the Metal Shading Language (MSL). Whether you’re an experienced developer or just starting, our lessons are structured to ensure you understand and apply these skills confidently.

What Sets This Course Apart:

  1. Proven Expertise: Our instructors bring a wealth of knowledge in SwiftUI and Metal, with real-world development experience.
  2. Hands-On Projects: From crafting a mesmerizing lava lamp effect to building dynamic wave animations, you’ll work on engaging, real-world projects.
  3. Comprehensive Resources: Learn to convert GLSL to Metal, empowering you to leverage existing skills and resources.
  4. Community Support: With access to an active Discord group, you’ll join a supportive network of learners and professionals who can guide and inspire you.

Course Highlights:

  • Beginner-Friendly Metal Lessons: Break down complex MSL concepts into straightforward, hands-on examples in SwiftUI.
  • Realistic Visual Effects: Harness Perlin noise and Fractal Brownian Motion to design textures that bring your apps to life.
  • Practical Code Snippets: Access ready-to-use snippets and integrate them directly into your projects.
  • Compare Metal with GLSL: Understand the strengths and differences of these shading languages to broaden your knowledge base.

Take the Next Step in App Development:

With this course, you’ll go beyond the basics of SwiftUI and explore the limitless possibilities of Metal. Dive in today to transform your app development skills and create something extraordinary.

Happy Coding!

Shape your future. My courses can be your roadmap – learn more now!

Our Promise to You

By the end of this SwiftUI course, you’ll have the skills to create visually stunning and interactive apps that stand out in today’s competitive market. Whether you’re coding for fun or aiming to launch professional-grade apps, this course equips you with techniques to succeed.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today!

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
SwiftUI And Metal Elevating Apps With Shader Techniques Resources 00:00:00
Section 2 - Shaders Basics And Color Effect Shaders
Shaders 101 Project 00:00:00
Shader Signature And Useful Snippets 00:00:00
Custom Parameters 00:00:00
Gray Scale Shaders 00:00:00
Gray Scale Shader View - Part 1 00:00:00
Gray Scale Shader View - Part 2 00:00:00
UV Pixel Coordinates 00:00:00
UV Pixel Coordinates Continued 00:00:00
UV Pixel Coordinates And The Image 00:00:00
Resolving Issue: Main Actor-Isolated Property Warning In Swift 6+ 00:00:00
Using The Timeline And Finding One's Center 00:00:00
Completing The "Cool Center Shader" 00:00:00
Incorporating Touch 00:00:00
Let's Swizzle View! 00:00:00
Let's Swizzle Shaders! 00:00:00
Smooth Step Function And Graphing Functions - Part 1 00:00:00
Smooth Step Function And Graphing Functions - Part 2 00:00:00
Pcurve Of Inigo Quiles 00:00:00
More Useful Code Snippets 00:00:00
Setting Up The Grainy Effect View 00:00:00
Noise Shader And Grainy Effect 00:00:00
Exercise - Split Red-Blue Shader 00:00:00
Solution - Split Red-Blue Shader 00:00:00
Solution To Challenge! 00:00:00
Section 3 - Creating A Glow Effect
Getting Started 00:00:00
Step Function And Simplifying The If-Statement 00:00:00
Adding Some Glow 00:00:00
Increasing The Glow Intensity 00:00:00
Section 4 - ShapeStyle Shaders
ShapeStyle And Shaders - Introduction 00:00:00
Stripes View 00:00:00
Stripes Shader 00:00:00
Section 5 - Distortion Shaders
Tile Shader 00:00:00
Angle Shader View 00:00:00
Angle Shader 00:00:00
Generic Angle Shader 00:00:00
Section 6 - Inspirational Shader
Inspirational Shader - Introduction 00:00:00
Setting Up The View And The Shader Parameters 00:00:00
Implementing The Inspirational Shader 00:00:00
Section 7 - Lava Lamp
Introduction To Lava Lamp 00:00:00
Setting Up The View And Shader 00:00:00
Create Some Blobs 00:00:00
Animate The Blobs 00:00:00
Adding Color To Our Blobs 00:00:00
Adding A Background Centered Gradient 00:00:00
Enhancing Blob Colors 00:00:00
Section 8 - Let's Make Some Voronoi Noise
Introduction To Voronoi Shaders 00:00:00
Create A Voronoi Shader 00:00:00
Display The Seed Points 00:00:00
Animating The Voronoi Shader 00:00:00
Mixing Adjacent Seed Colors 00:00:00
Section 9 - Example Of Converting The OpenGL Shading Language To The Metal Shading Language
GLSL To MSL Introduction 00:00:00
GLSL To MSL Example 00:00:00
GLSL To MSL Variation With Mixing 00:00:00
Section 10 - Fractal Brownian Motion
Setting Up The View 00:00:00
Setting Up The Shader Code 00:00:00
Setting Up The Shader Noise And FBM Function 00:00:00
Fractal Brownian Motion Shader 00:00:00

About This Course

Who this course is for:

  • Developers with foundational knowledge of SwiftUI looking to advance their skills with intermediate concepts, particularly in the Metal Shading Language.
  • Anyone eager to explore how Metal can elevate their SwiftUI projects with advanced visual effects.
    No prior experience with Metal is necessary—we provide step-by-step guidance tailored to learners of all levels.

What you’ll learn: 

  • Master Key Metal Shading Language Techniques: Gain expertise in essential instance methods such as colorEffect, distortEffect, and layerEffect.
  • Design Eye-Catching Visual Effects: Create dynamic visuals like lava lamp simulations, fluid wave animations, and realistic fire effects using Perlin noise.
  • Seamlessly Integrate Metal into SwiftUI: Develop practical, reusable solutions for integrating Metal techniques into your projects.
  • Collaborate and Grow with a Peer Community: Join a vibrant Discord group of learners and professionals to share ideas, get feedback, and tackle challenges together.

Requirements: 

  • A basic understanding of SwiftUI.
  • A strong desire to create visually stunning apps.

Software version used in the course:

  • SwiftUI 5 and 6

Why Choose This SwiftUI Online Course?

This course offers a practical and project-based approach to mastering the Metal Shading Language (MSL). Whether you’re an experienced developer or just starting, our lessons are structured to ensure you understand and apply these skills confidently.

What Sets This Course Apart:

  1. Proven Expertise: Our instructors bring a wealth of knowledge in SwiftUI and Metal, with real-world development experience.
  2. Hands-On Projects: From crafting a mesmerizing lava lamp effect to building dynamic wave animations, you’ll work on engaging, real-world projects.
  3. Comprehensive Resources: Learn to convert GLSL to Metal, empowering you to leverage existing skills and resources.
  4. Community Support: With access to an active Discord group, you’ll join a supportive network of learners and professionals who can guide and inspire you.

Course Highlights:

  • Beginner-Friendly Metal Lessons: Break down complex MSL concepts into straightforward, hands-on examples in SwiftUI.
  • Realistic Visual Effects: Harness Perlin noise and Fractal Brownian Motion to design textures that bring your apps to life.
  • Practical Code Snippets: Access ready-to-use snippets and integrate them directly into your projects.
  • Compare Metal with GLSL: Understand the strengths and differences of these shading languages to broaden your knowledge base.

Take the Next Step in App Development:

With this course, you’ll go beyond the basics of SwiftUI and explore the limitless possibilities of Metal. Dive in today to transform your app development skills and create something extraordinary.

Happy Coding!

Shape your future. My courses can be your roadmap – learn more now!

Our Promise to You

By the end of this SwiftUI course, you’ll have the skills to create visually stunning and interactive apps that stand out in today’s competitive market. Whether you’re coding for fun or aiming to launch professional-grade apps, this course equips you with techniques to succeed.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today!

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
SwiftUI And Metal Elevating Apps With Shader Techniques Resources 00:00:00
Section 2 - Shaders Basics And Color Effect Shaders
Shaders 101 Project 00:00:00
Shader Signature And Useful Snippets 00:00:00
Custom Parameters 00:00:00
Gray Scale Shaders 00:00:00
Gray Scale Shader View - Part 1 00:00:00
Gray Scale Shader View - Part 2 00:00:00
UV Pixel Coordinates 00:00:00
UV Pixel Coordinates Continued 00:00:00
UV Pixel Coordinates And The Image 00:00:00
Resolving Issue: Main Actor-Isolated Property Warning In Swift 6+ 00:00:00
Using The Timeline And Finding One's Center 00:00:00
Completing The "Cool Center Shader" 00:00:00
Incorporating Touch 00:00:00
Let's Swizzle View! 00:00:00
Let's Swizzle Shaders! 00:00:00
Smooth Step Function And Graphing Functions - Part 1 00:00:00
Smooth Step Function And Graphing Functions - Part 2 00:00:00
Pcurve Of Inigo Quiles 00:00:00
More Useful Code Snippets 00:00:00
Setting Up The Grainy Effect View 00:00:00
Noise Shader And Grainy Effect 00:00:00
Exercise - Split Red-Blue Shader 00:00:00
Solution - Split Red-Blue Shader 00:00:00
Solution To Challenge! 00:00:00
Section 3 - Creating A Glow Effect
Getting Started 00:00:00
Step Function And Simplifying The If-Statement 00:00:00
Adding Some Glow 00:00:00
Increasing The Glow Intensity 00:00:00
Section 4 - ShapeStyle Shaders
ShapeStyle And Shaders - Introduction 00:00:00
Stripes View 00:00:00
Stripes Shader 00:00:00
Section 5 - Distortion Shaders
Tile Shader 00:00:00
Angle Shader View 00:00:00
Angle Shader 00:00:00
Generic Angle Shader 00:00:00
Section 6 - Inspirational Shader
Inspirational Shader - Introduction 00:00:00
Setting Up The View And The Shader Parameters 00:00:00
Implementing The Inspirational Shader 00:00:00
Section 7 - Lava Lamp
Introduction To Lava Lamp 00:00:00
Setting Up The View And Shader 00:00:00
Create Some Blobs 00:00:00
Animate The Blobs 00:00:00
Adding Color To Our Blobs 00:00:00
Adding A Background Centered Gradient 00:00:00
Enhancing Blob Colors 00:00:00
Section 8 - Let's Make Some Voronoi Noise
Introduction To Voronoi Shaders 00:00:00
Create A Voronoi Shader 00:00:00
Display The Seed Points 00:00:00
Animating The Voronoi Shader 00:00:00
Mixing Adjacent Seed Colors 00:00:00
Section 9 - Example Of Converting The OpenGL Shading Language To The Metal Shading Language
GLSL To MSL Introduction 00:00:00
GLSL To MSL Example 00:00:00
GLSL To MSL Variation With Mixing 00:00:00
Section 10 - Fractal Brownian Motion
Setting Up The View 00:00:00
Setting Up The Shader Code 00:00:00
Setting Up The Shader Noise And FBM Function 00:00:00
Fractal Brownian Motion Shader 00:00:00

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