Master Unreal Engine Advanced Widgets: Elevate your game development with powerful features and dynamic interfaces. Level up today! Read more.
Josh Triplett is currently an Advanced Tecnhologies Specialist at a Fortune 500 aerospace company. He spent 12 years leading all virtual efforts for Global Marketing before switching to his new role researching and developing advanced technologies such as augmented and virtual reality, real-time technologies, and artificial intelligence. Software experience includes 15+ years of experience with Unreal Engine, 10+ years of experience with Unity Engine, 17+ years of experience with Maya, 18+ years
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Who this course is for:
- Game Developers
- Anyone interested in learning techniques on how to use Unreal Widget Blueprint system
What you’ll learn:Â
- Master how to create User Interface (UI)
- Gain the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques
- Create virtually any kind of menu within your own games and applications
- Advanced techniques to use the Unreal Widget Blueprint system to create UI for your games and applications
Requirements:Â
- Recommended: Basic computer knowledge
- Recommended: An understanding of basic navigation for the Unreal Engine
- Recommended: A basic understanding of how to create and display widgets
- Recommended: A basic understanding of widget designer mode and graph editor mode
- Recommended: Unreal Engine 4.27 or higher installed
- Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
- Recommended: Desktop PC with Windows 7 (or later) 64-bit – OR – a Mac with Mac OS X 10.9.2 or later
- Recommended: DirectX 11 compatible video card
- Recommended: Quad-core Intel or AMD processor
- Recommended: 8 GB RAM
- No programming experience needed!
You already know how to create UI, now learn how to master it!
In this comprehensive course, you’ll delve into Unreal Engine Advanced Widgets techniques to craft UI elements for your games and applications. These are the very interfaces seen in renowned titles like Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy. Moreover, they mirror the menus employed in my work developing visualization applications at a Fortune 500 company, validated through time. Proficiency in creating sophisticated menu systems using the widget blueprint system is crucial for any Unreal developer. By course end, you’ll possess the expertise to construct intricate, data-driven menus, employ advanced rendering methods, and design virtually any menu for your games and applications. You’ll also create a dynamic inventory system inspired by The Elder Scrolls Skyrim, demonstrating your mastery of these advanced skills.
This course is designed for advanced users familiar with the basics of the Unreal Widget Blueprint system. It’s primarily intended for Unreal Engine users with a basic widget understanding, but you can follow along regardless of your current skill level. We won’t cover engine installation, general navigation, or widget creation and display. Instead, you’ll focus on mastering the design and programming of advanced widgets within the Widget Blueprint Editor.
NO PROGRAMMING KNOWLEDGE REQUIRED!
Our Promise to You
By the end of this course, you will have learned how to use Unreal Engine advanced widgets for your games and applications.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today!
Course Curriculum
Section 1 - Introduction | |||
Project Primer | 00:00:00 | ||
Making The Most Of This Course | 00:00:00 | ||
Course Resources | 00:00:00 | ||
Section 2 - Data Driven Dynamic Widgets | |||
Object-Oriented Programming | 00:00:00 | ||
User Created Widgets | 00:00:00 | ||
Creating Dynamic Menus | 00:00:00 | ||
Data Tables And Structs | 00:00:00 | ||
Importing Data At Runtime | 00:00:00 | ||
Parsing Data At Runtime | 00:00:00 | ||
Asset Registry | 00:00:00 | ||
Data Driven Widget System | 00:00:00 | ||
Section 3 - Custom Widget Interaction | |||
Overriding Events And Functions | 00:00:00 | ||
Drag And Drop | 00:00:00 | ||
Preconstruct Event | 00:00:00 | ||
Controller Mapping | 00:00:00 | ||
Binding External Events | 00:00:00 | ||
Editor Widgets | 00:00:00 | ||
Section 4 - Advanced Widget Rendering | |||
Responsive UI | 00:00:00 | ||
3D Widgets | 00:00:00 | ||
UI Materials | 00:00:00 | ||
Render Target Texture | 00:00:00 | ||
Retainer Box | 00:00:00 | ||
Widget Alpha Mask | 00:00:00 | ||
Advanced UI Animation | 00:00:00 | ||
Section 5 - Inventory System | |||
Introduction And Set Up | 00:00:00 | ||
Item System | 00:00:00 | ||
Creating The 3D Pickup Widget | 00:00:00 | ||
Creating The Inventory Item And Inventory Widgets | 00:00:00 | ||
Creating The Stat Widgets | 00:00:00 | ||
Creating The Inventory Type Widgets | 00:00:00 | ||
Creating The Overencumbered Widget | 00:00:00 | ||
Setting Up The Inventory Menu Functions And Variables | 00:00:00 | ||
Character: Input Mapping | 00:00:00 | ||
Character: Initializing Widgets And Getting The Closest Item | 00:00:00 | ||
Character: Finishing The Character | 00:00:00 | ||
Inventory Design: Inventory Section | 00:00:00 | ||
Inventory Design: Description Section | 00:00:00 | ||
Inventory Design: Bottom Section | 00:00:00 | ||
Inventory Functionality: Keyboard Or Gamepad Function | 00:00:00 | ||
Inventory Functionality: Add Item | 00:00:00 | ||
Inventory Functionality: Populate Inventory | 00:00:00 | ||
Inventory Functionality: Update Weight | 00:00:00 | ||
Inventory Functionality: Set Favorite | 00:00:00 | ||
Inventory Functionality: Drop Item | 00:00:00 | ||
Inventory Functionality: Click Inventory Item Button | 00:00:00 | ||
Inventory Functionality: Change Inventory Type | 00:00:00 | ||
Inventory Functionality: Open Inventory Function | 00:00:00 | ||
Inventory Functionality: Finishing The Main Inventory | 00:00:00 | ||
3D Item | 00:00:00 | ||
Debugging | 00:00:00 | ||
Populating The World | 00:00:00 |
About This Course
Who this course is for:
- Game Developers
- Anyone interested in learning techniques on how to use Unreal Widget Blueprint system
What you’ll learn:Â
- Master how to create User Interface (UI)
- Gain the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques
- Create virtually any kind of menu within your own games and applications
- Advanced techniques to use the Unreal Widget Blueprint system to create UI for your games and applications
Requirements:Â
- Recommended: Basic computer knowledge
- Recommended: An understanding of basic navigation for the Unreal Engine
- Recommended: A basic understanding of how to create and display widgets
- Recommended: A basic understanding of widget designer mode and graph editor mode
- Recommended: Unreal Engine 4.27 or higher installed
- Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
- Recommended: Desktop PC with Windows 7 (or later) 64-bit – OR – a Mac with Mac OS X 10.9.2 or later
- Recommended: DirectX 11 compatible video card
- Recommended: Quad-core Intel or AMD processor
- Recommended: 8 GB RAM
- No programming experience needed!
You already know how to create UI, now learn how to master it!
In this comprehensive course, you’ll delve into Unreal Engine Advanced Widgets techniques to craft UI elements for your games and applications. These are the very interfaces seen in renowned titles like Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy. Moreover, they mirror the menus employed in my work developing visualization applications at a Fortune 500 company, validated through time. Proficiency in creating sophisticated menu systems using the widget blueprint system is crucial for any Unreal developer. By course end, you’ll possess the expertise to construct intricate, data-driven menus, employ advanced rendering methods, and design virtually any menu for your games and applications. You’ll also create a dynamic inventory system inspired by The Elder Scrolls Skyrim, demonstrating your mastery of these advanced skills.
This course is designed for advanced users familiar with the basics of the Unreal Widget Blueprint system. It’s primarily intended for Unreal Engine users with a basic widget understanding, but you can follow along regardless of your current skill level. We won’t cover engine installation, general navigation, or widget creation and display. Instead, you’ll focus on mastering the design and programming of advanced widgets within the Widget Blueprint Editor.
NO PROGRAMMING KNOWLEDGE REQUIRED!
Our Promise to You
By the end of this course, you will have learned how to use Unreal Engine advanced widgets for your games and applications.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today!
Course Curriculum
Section 1 - Introduction | |||
Project Primer | 00:00:00 | ||
Making The Most Of This Course | 00:00:00 | ||
Course Resources | 00:00:00 | ||
Section 2 - Data Driven Dynamic Widgets | |||
Object-Oriented Programming | 00:00:00 | ||
User Created Widgets | 00:00:00 | ||
Creating Dynamic Menus | 00:00:00 | ||
Data Tables And Structs | 00:00:00 | ||
Importing Data At Runtime | 00:00:00 | ||
Parsing Data At Runtime | 00:00:00 | ||
Asset Registry | 00:00:00 | ||
Data Driven Widget System | 00:00:00 | ||
Section 3 - Custom Widget Interaction | |||
Overriding Events And Functions | 00:00:00 | ||
Drag And Drop | 00:00:00 | ||
Preconstruct Event | 00:00:00 | ||
Controller Mapping | 00:00:00 | ||
Binding External Events | 00:00:00 | ||
Editor Widgets | 00:00:00 | ||
Section 4 - Advanced Widget Rendering | |||
Responsive UI | 00:00:00 | ||
3D Widgets | 00:00:00 | ||
UI Materials | 00:00:00 | ||
Render Target Texture | 00:00:00 | ||
Retainer Box | 00:00:00 | ||
Widget Alpha Mask | 00:00:00 | ||
Advanced UI Animation | 00:00:00 | ||
Section 5 - Inventory System | |||
Introduction And Set Up | 00:00:00 | ||
Item System | 00:00:00 | ||
Creating The 3D Pickup Widget | 00:00:00 | ||
Creating The Inventory Item And Inventory Widgets | 00:00:00 | ||
Creating The Stat Widgets | 00:00:00 | ||
Creating The Inventory Type Widgets | 00:00:00 | ||
Creating The Overencumbered Widget | 00:00:00 | ||
Setting Up The Inventory Menu Functions And Variables | 00:00:00 | ||
Character: Input Mapping | 00:00:00 | ||
Character: Initializing Widgets And Getting The Closest Item | 00:00:00 | ||
Character: Finishing The Character | 00:00:00 | ||
Inventory Design: Inventory Section | 00:00:00 | ||
Inventory Design: Description Section | 00:00:00 | ||
Inventory Design: Bottom Section | 00:00:00 | ||
Inventory Functionality: Keyboard Or Gamepad Function | 00:00:00 | ||
Inventory Functionality: Add Item | 00:00:00 | ||
Inventory Functionality: Populate Inventory | 00:00:00 | ||
Inventory Functionality: Update Weight | 00:00:00 | ||
Inventory Functionality: Set Favorite | 00:00:00 | ||
Inventory Functionality: Drop Item | 00:00:00 | ||
Inventory Functionality: Click Inventory Item Button | 00:00:00 | ||
Inventory Functionality: Change Inventory Type | 00:00:00 | ||
Inventory Functionality: Open Inventory Function | 00:00:00 | ||
Inventory Functionality: Finishing The Main Inventory | 00:00:00 | ||
3D Item | 00:00:00 | ||
Debugging | 00:00:00 | ||
Populating The World | 00:00:00 |