This course is designed for those interested to learn how to build a 2D horror game with sound effects with Unity. Read more.
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who this course is for:
- Complete beginners
- People who want to make games
What you’ll learn:
- Build a retro CastleMania 2D platform game in Unity®
- Learn the fundamentals of game design
- Create game art in Photoshop
- Code in C#
- Add sound effects to the game
Requirements:
- Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
- This course was recorded on a Mac, but you can use a PC
Let’s make a complete game! Learn to code, make art, and add sound to build a full action-adventure game.
This course teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.
This will teach you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to create a 2D horror game with sound effects in Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about building 2D horror game with sound effects in Unity.
Course Curriculum
Section 1 - Introduction To The Unity Interface | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 2 - Introduction To Unity: Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 3 - Introduction To Unity: Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Foward | 00:00:00 | ||
Cycling Cameras | 00:00:00 | ||
Section 4 - Introduction To Unity: Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 5 - Let's Make The Game: Unity Project | |||
Organizing The Project | 00:00:00 | ||
Player Physics | 00:00:00 | ||
Moving The Player Horizontally | 00:00:00 | ||
Jump Logic | 00:00:00 | ||
Camera Follow | 00:00:00 | ||
Platform | 00:00:00 | ||
Creating The First Enemy | 00:00:00 | ||
Circle Enemy | 00:00:00 | ||
Wave Enemy | 00:00:00 | ||
Worm Logic For The Wave Enemy | 00:00:00 | ||
Destroying Far Away Objects | 00:00:00 | ||
Canvas And Events | 00:00:00 | ||
Throwing Weapons | 00:00:00 | ||
Throwing Directions | 00:00:00 | ||
Limited Ammo | 00:00:00 | ||
Whip | 00:00:00 | ||
Section 6 - Introduction To Photoshop | |||
Build A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers: Part 1 | 00:00:00 | ||
Adjustment Layers: Part 2 | 00:00:00 | ||
Adjustment Layers: Part 3 | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transform Tool (Cont'd) | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
Photoshop Fun (Cont'd) | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 7 - Creating The Game Assets: Photoshop Projects | |||
Setting Up Photoshop | 00:00:00 | ||
Background Wall | 00:00:00 | ||
Broken Background Wall | 00:00:00 | ||
Window | 00:00:00 | ||
Old Curtain | 00:00:00 | ||
Dungeon Torch | 00:00:00 | ||
Floor | 00:00:00 | ||
Floating Platform | 00:00:00 | ||
Pillar | 00:00:00 | ||
Weapon Battle Axe | 00:00:00 | ||
Weapon Dagger | 00:00:00 | ||
Weapon Whip | 00:00:00 | ||
Ghost | 00:00:00 | ||
Vampire Bat | 00:00:00 | ||
The Character | 00:00:00 | ||
Character Run | 00:00:00 | ||
Running Stills | 00:00:00 | ||
Running Animation | 00:00:00 | ||
Throwing Animation | 00:00:00 | ||
Whipping Animation | 00:00:00 | ||
Exporting Assets | 00:00:00 | ||
Section 8 - Finishing The Game: Unity Project | |||
Integrating Art | 00:00:00 | ||
Integrating Weapons | 00:00:00 | ||
Enemy Animation | 00:00:00 | ||
Player Idle Running | 00:00:00 | ||
Weapons Animations | 00:00:00 | ||
Winning The Game | 00:00:00 | ||
Audio - Integrating Sound FX | 00:00:00 | ||
Challenge Time! | 00:00:00 | ||
Section 9 - Project Resources | |||
Project Resources | 00:00:00 |
About This Course
Who this course is for:
- Complete beginners
- People who want to make games
What you’ll learn:
- Build a retro CastleMania 2D platform game in Unity®
- Learn the fundamentals of game design
- Create game art in Photoshop
- Code in C#
- Add sound effects to the game
Requirements:
- Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
- This course was recorded on a Mac, but you can use a PC
Let’s make a complete game! Learn to code, make art, and add sound to build a full action-adventure game.
This course teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.
First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.
This will teach you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to create a 2D horror game with sound effects in Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about building 2D horror game with sound effects in Unity.
Course Curriculum
Section 1 - Introduction To The Unity Interface | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 2 - Introduction To Unity: Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 3 - Introduction To Unity: Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Foward | 00:00:00 | ||
Cycling Cameras | 00:00:00 | ||
Section 4 - Introduction To Unity: Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 5 - Let's Make The Game: Unity Project | |||
Organizing The Project | 00:00:00 | ||
Player Physics | 00:00:00 | ||
Moving The Player Horizontally | 00:00:00 | ||
Jump Logic | 00:00:00 | ||
Camera Follow | 00:00:00 | ||
Platform | 00:00:00 | ||
Creating The First Enemy | 00:00:00 | ||
Circle Enemy | 00:00:00 | ||
Wave Enemy | 00:00:00 | ||
Worm Logic For The Wave Enemy | 00:00:00 | ||
Destroying Far Away Objects | 00:00:00 | ||
Canvas And Events | 00:00:00 | ||
Throwing Weapons | 00:00:00 | ||
Throwing Directions | 00:00:00 | ||
Limited Ammo | 00:00:00 | ||
Whip | 00:00:00 | ||
Section 6 - Introduction To Photoshop | |||
Build A New File | 00:00:00 | ||
Navigational Controls | 00:00:00 | ||
Basic Tools Rundown | 00:00:00 | ||
Basic Tools Usages | 00:00:00 | ||
Basic Secondary Tools | 00:00:00 | ||
Basic Layers | 00:00:00 | ||
Painting Sample | 00:00:00 | ||
Adjustment Layers: Part 1 | 00:00:00 | ||
Adjustment Layers: Part 2 | 00:00:00 | ||
Adjustment Layers: Part 3 | 00:00:00 | ||
Transform Tool | 00:00:00 | ||
Transform Tool (Cont'd) | 00:00:00 | ||
Color Range Select | 00:00:00 | ||
Image Settings | 00:00:00 | ||
Image Adjustment | 00:00:00 | ||
Photoshop Fun | 00:00:00 | ||
Photoshop Fun (Cont'd) | 00:00:00 | ||
Ruler Usage | 00:00:00 | ||
Section 7 - Creating The Game Assets: Photoshop Projects | |||
Setting Up Photoshop | 00:00:00 | ||
Background Wall | 00:00:00 | ||
Broken Background Wall | 00:00:00 | ||
Window | 00:00:00 | ||
Old Curtain | 00:00:00 | ||
Dungeon Torch | 00:00:00 | ||
Floor | 00:00:00 | ||
Floating Platform | 00:00:00 | ||
Pillar | 00:00:00 | ||
Weapon Battle Axe | 00:00:00 | ||
Weapon Dagger | 00:00:00 | ||
Weapon Whip | 00:00:00 | ||
Ghost | 00:00:00 | ||
Vampire Bat | 00:00:00 | ||
The Character | 00:00:00 | ||
Character Run | 00:00:00 | ||
Running Stills | 00:00:00 | ||
Running Animation | 00:00:00 | ||
Throwing Animation | 00:00:00 | ||
Whipping Animation | 00:00:00 | ||
Exporting Assets | 00:00:00 | ||
Section 8 - Finishing The Game: Unity Project | |||
Integrating Art | 00:00:00 | ||
Integrating Weapons | 00:00:00 | ||
Enemy Animation | 00:00:00 | ||
Player Idle Running | 00:00:00 | ||
Weapons Animations | 00:00:00 | ||
Winning The Game | 00:00:00 | ||
Audio - Integrating Sound FX | 00:00:00 | ||
Challenge Time! | 00:00:00 | ||
Section 9 - Project Resources | |||
Project Resources | 00:00:00 |