This course is designed for those interested to learn how to make a 2D puzzle game with Unity, and create 2D art game assets. Read more.
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build an Angry Birds clone game in Unity®
- Create artwork in Illustrator
- Code in C#
- Integrate art into Unity®
What are the requirements?
- Unity® 2017 1 0f 3 (for game set-up and coding)
- Illustrator or a free program like Gimp (to make 2D art)
- This course was recorded on a Mac computer, but you can use a PC
Let’s make a casual puzzle game! Do you love Angry Birds? You can make your own game inspired by it!
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. This course will explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
We will take you through the process of coding a game in Unity® from scratch and teach you how to create all the artistic elements for the game with Illustrator to make original 2D art.Â
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to make a 2D puzzle game using Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about making an Angry Birds clone game with Unity.
Course Curriculum
Section 1 - Introduction To The Course | |||
Introduction To The Course | 00:00:00 | ||
Section 2 - Introduction To Illustrator | |||
Introduction | 00:00:00 | ||
New file And Navigation | 00:00:00 | ||
General Directions | 00:00:00 | ||
Pen Tool | 00:00:00 | ||
Line Segments | 00:00:00 | ||
Shape Tools | 00:00:00 | ||
Color Filling | 00:00:00 | ||
Paintbrushes | 00:00:00 | ||
Pencil Tools | 00:00:00 | ||
Rotation And Reflection | 00:00:00 | ||
Scale Tools | 00:00:00 | ||
Width Tool | 00:00:00 | ||
Shape Builder Part 1 | 00:00:00 | ||
Shape Builder Part 2 | 00:00:00 | ||
Shape Builder Part 3 | 00:00:00 | ||
Free Transform | 00:00:00 | ||
Perspective Tool | 00:00:00 | ||
Mesh Tool | 00:00:00 | ||
Gradient Tool | 00:00:00 | ||
Symbol Sprayer | 00:00:00 | ||
Graphing Tools | 00:00:00 | ||
Layers | 00:00:00 | ||
Illustrator Fun Part 1 | 00:00:00 | ||
Illustrator Fun Part 2 | 00:00:00 | ||
Illustrator Fun Part 3 | 00:00:00 | ||
Section 3 - Creating The Art Assets: Illustrator Projects | |||
Drawing Angry Bird | 00:00:00 | ||
Painting The Bird | 00:00:00 | ||
Bird Shape Edit | 00:00:00 | ||
Making The Box | 00:00:00 | ||
Making The Logs | 00:00:00 | ||
Making The Slingshot | 00:00:00 | ||
Enemy Characters | 00:00:00 | ||
Exporting And Renaming Assets | 00:00:00 | ||
Section 4 - Introduction To Unity | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 5 - Introduction To Unity: Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 6 - Introduction To Unity: Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Cameras | 00:00:00 | ||
Section 7 - Introduction To Unity: Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 8 - Creating The Game: Unity Projects | |||
Project Set Up | 00:00:00 | ||
Activating Physics | 00:00:00 | ||
Preparing To Launch | 00:00:00 | ||
Launching Logic | 00:00:00 | ||
Dragging Feedback | 00:00:00 | ||
Smoothing The Launch | 00:00:00 | ||
Enemy Characters | 00:00:00 | ||
Physics Materials | 00:00:00 | ||
Obstacles | 00:00:00 | ||
Prefabs | 00:00:00 | ||
Targets | 00:00:00 | ||
Dynamically Adding A Bird | 00:00:00 | ||
Events | 00:00:00 | ||
Interface | 00:00:00 | ||
Multiple Birds | 00:00:00 | ||
Win And Lose | 00:00:00 | ||
Scoring Logic | 00:00:00 | ||
Level Design | 00:00:00 | ||
Bird Airtime Adjustments | 00:00:00 | ||
Slingshot | 00:00:00 | ||
Sound Effects | 00:00:00 | ||
Challenge Time | 00:00:00 | ||
Section 9 - Resources | |||
Source Files | 00:00:00 |
About This Course
Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build an Angry Birds clone game in Unity®
- Create artwork in Illustrator
- Code in C#
- Integrate art into Unity®
What are the requirements?
- Unity® 2017 1 0f 3 (for game set-up and coding)
- Illustrator or a free program like Gimp (to make 2D art)
- This course was recorded on a Mac computer, but you can use a PC
Let’s make a casual puzzle game! Do you love Angry Birds? You can make your own game inspired by it!
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. This course will explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
We will take you through the process of coding a game in Unity® from scratch and teach you how to create all the artistic elements for the game with Illustrator to make original 2D art.Â
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned how to make a 2D puzzle game using Unity.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about making an Angry Birds clone game with Unity.
Course Curriculum
Section 1 - Introduction To The Course | |||
Introduction To The Course | 00:00:00 | ||
Section 2 - Introduction To Illustrator | |||
Introduction | 00:00:00 | ||
New file And Navigation | 00:00:00 | ||
General Directions | 00:00:00 | ||
Pen Tool | 00:00:00 | ||
Line Segments | 00:00:00 | ||
Shape Tools | 00:00:00 | ||
Color Filling | 00:00:00 | ||
Paintbrushes | 00:00:00 | ||
Pencil Tools | 00:00:00 | ||
Rotation And Reflection | 00:00:00 | ||
Scale Tools | 00:00:00 | ||
Width Tool | 00:00:00 | ||
Shape Builder Part 1 | 00:00:00 | ||
Shape Builder Part 2 | 00:00:00 | ||
Shape Builder Part 3 | 00:00:00 | ||
Free Transform | 00:00:00 | ||
Perspective Tool | 00:00:00 | ||
Mesh Tool | 00:00:00 | ||
Gradient Tool | 00:00:00 | ||
Symbol Sprayer | 00:00:00 | ||
Graphing Tools | 00:00:00 | ||
Layers | 00:00:00 | ||
Illustrator Fun Part 1 | 00:00:00 | ||
Illustrator Fun Part 2 | 00:00:00 | ||
Illustrator Fun Part 3 | 00:00:00 | ||
Section 3 - Creating The Art Assets: Illustrator Projects | |||
Drawing Angry Bird | 00:00:00 | ||
Painting The Bird | 00:00:00 | ||
Bird Shape Edit | 00:00:00 | ||
Making The Box | 00:00:00 | ||
Making The Logs | 00:00:00 | ||
Making The Slingshot | 00:00:00 | ||
Enemy Characters | 00:00:00 | ||
Exporting And Renaming Assets | 00:00:00 | ||
Section 4 - Introduction To Unity | |||
Introduction | 00:00:00 | ||
Unity Editor | 00:00:00 | ||
Moving A Cube | 00:00:00 | ||
Materials | 00:00:00 | ||
Lights | 00:00:00 | ||
Particle System | 00:00:00 | ||
Applying Physics | 00:00:00 | ||
Asset Store | 00:00:00 | ||
Section 5 - Introduction To Unity: Coding | |||
Introduction | 00:00:00 | ||
Variables | 00:00:00 | ||
Methods | 00:00:00 | ||
If Blocks | 00:00:00 | ||
Loops | 00:00:00 | ||
Section 6 - Introduction To Unity: Inputs | |||
Introduction | 00:00:00 | ||
Key Presses | 00:00:00 | ||
Moving A Player | 00:00:00 | ||
Jumping | 00:00:00 | ||
Moving Forward | 00:00:00 | ||
Cycling Cameras | 00:00:00 | ||
Section 7 - Introduction To Unity: Prefabs | |||
Introduction | 00:00:00 | ||
Introduction To Prefabs | 00:00:00 | ||
Random Angles | 00:00:00 | ||
Explosion Effect | 00:00:00 | ||
Adding Explosion Effects | 00:00:00 | ||
Section 8 - Creating The Game: Unity Projects | |||
Project Set Up | 00:00:00 | ||
Activating Physics | 00:00:00 | ||
Preparing To Launch | 00:00:00 | ||
Launching Logic | 00:00:00 | ||
Dragging Feedback | 00:00:00 | ||
Smoothing The Launch | 00:00:00 | ||
Enemy Characters | 00:00:00 | ||
Physics Materials | 00:00:00 | ||
Obstacles | 00:00:00 | ||
Prefabs | 00:00:00 | ||
Targets | 00:00:00 | ||
Dynamically Adding A Bird | 00:00:00 | ||
Events | 00:00:00 | ||
Interface | 00:00:00 | ||
Multiple Birds | 00:00:00 | ||
Win And Lose | 00:00:00 | ||
Scoring Logic | 00:00:00 | ||
Level Design | 00:00:00 | ||
Bird Airtime Adjustments | 00:00:00 | ||
Slingshot | 00:00:00 | ||
Sound Effects | 00:00:00 | ||
Challenge Time | 00:00:00 | ||
Section 9 - Resources | |||
Source Files | 00:00:00 |